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Halos and Avatars: Playing Video Games With God
| Our Price |
$ 17.00
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| Retail Value |
$ 20.00 |
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| You Save |
$ 3.00 (15%) |
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| Item Number |
885707 |
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Item Description...
Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist ) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens. |
Item Specifications...
Pages 248
Dimensions: Length: 0.5" Width: 6" Height: 8.75" Weight: 0.85 lbs.
Binding Softcover
Release Date Feb 1, 2010
Publisher Westminster John Knox Press
ISBN 0664232779 EAN 9780664232771
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Availability 1 units. Availability accurate as of May 26, 2012 11:08.
Usually ships within one to two business days from Commerce GA.
Orders shipping to an address other than a confirmed Credit Card / Paypal Billing address may incur and additional processing delay.
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 | A Must Read Feb 19, 2010 |
| The collection of essays that Craig Detweiler has gathered here represent a much-needed contribution to the study of religion/theology and popular culture. For far too long, video games have been treated as a second class form of entertainment, despite growing revenue and improved aesthetics. Detweiler and his fellow contributors break through the simple good vs. bad judgments of video games and shatter numerous myths about gaming in the process, not the least of which are myths that gaming is a loner activity and that the majority of gamers are teenage boys. The contributors tackle a number of topics that include, among others, the notion of the Nintendo Wii as a sign of the Spirit's movement in the world, the changing nature of sport with the rise of competitive video gaming, the reality of rituals in virtual worlds, and the resistance to video games by Christians and the surprising acceptance and use of them by many Muslims. The book concludes with reflections on the future of religious experience in light of a video game culture as well as an appendix with helpful thoughts on structuring fruitful conversations about video games between parents and their children. This is a must read for anyone interested in video games, specifically, and religion and popular culture in general. | | | Write your own review about Halos and Avatars: Playing Video Games With God
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